Scott Marlowe
Scott Marlowe, fantasy author

Scott Marlowe

Author of the Alchemancer and Assassin Without a Name fantasy series

How Much Time Should Writers Spend Blogging?

From time to time I like to put on the ol' hazmat suit and delve into the dusty archives of this blog. There's some gems hidden deep inside its bowels, but with so much dust covering them they don't get the attention they crave. Here then is a post from my archive. I've only touched it up a little, just to keep the facts straight. Or maybe I've touched it up a lot because my voice has changed over time. In any case, here it is.

IMG20002There was a pretty good take on the Vigorous Writing blog (which apparently, as of 11/28/08, has disappeared) concerning the question of how much time one should spend blogging.

Of note:

"Newer writers still trying to build their credibility and client list might protest that they have much more free time than Bly has and they need to find a way to market themselves so blogging is a great, forward-thinking way of doing it. There's something to that, but honestly, I think it's an easy way out, the path of least resistance--what new writers should probably be doing, instead of blogging and reading other blogs and commenting on other blogs and brain-storming ideas for their latest blog post, is what many writers hate doing--cold-calling for leads non-stop."

This guy's talking like a freelancer, which is all well and fine if that's what you do. But I like to look at things from my own perspective, and I'm not a freelancer. However, his point—that writers need to have a pipeline—is very relevant for all writers. What I really don't agree with is his take on blogging. Despite social media, blogging remains relevant as a marketing tool, a way of increasing exposure, and as a way to connect with like-minded individuals. However, unless you're really stupid and trying to blog every day like I am, it can really become a time sink.

According to one referenced blogger in the article, one shouldn't spend more than 10 minutes/day or an hour/week blogging. How in the world are you supposed to have any quality posts with such time constraints? Geez.

Another blogger says to blog in moderation--only post every 4-6 days. That way each post has time to stew, be read, and garner comments.

Robin Hobb weighed in on the issue in a decidedly negative (but productive) way. Her reasoning is that time spent blogging is time NOT spent writing. (2013-02-13 - Unfortunately I couldn't find the post where she said that, but it's funny as I look at her blog that it appears she's now blogging quite regularly. Guess she changed her mind). In a way, blogging is a distraction, and we all know that distraction is the enemy. Another way to look at is this: ask yourself if you are a creator or a consumer? Or, are you a writer or a reader? Writers write, including blog posts.

What it really boils down to is finding a happy medium between the two. For some that medium might be more of one and less of the other, or it might be both in equal portions. It's up to the individual and, ultimately, one's goals.

Rules to Write By

I'm wrapping up my second novel, a fantasy/steampunk adventure novel which I'll likely blog about in more detail soon. But as I begin to think about my next novel, I already know there's some things that I want to stay away from and some things I want to try. I'm calling these my "story rules". Think of them as guidelines; not necessarily set in stone, but I'm going to look to them as I start outlining. If and when I violate one of them, I'm going to have to rationalize such rule breaking (only to myself, of course).

As an example of a rule, a writer of fantasy might have one called "No elves". Another might be, "No quests". I saw a list geared towards writing science fiction once where one of the rules was "No FTL".

Some people don't like setting these sorts of boundaries. I suppose going in already having decided to do or not do something can stifle creativity. These are probably the same people who feel outlining creates the same barriers. To each his own, I say. Personally, I like planning things out beforehand. This is just another way to help in that process.

So, without further adieu, here are the rules I will be using for my next novel.

1.) No traveling

For this novel, I want everything to happen in one place. In my first novel, The Hall of the Wood, it's a journey (of non-epic proportions) just to get to where the action is happening. Even when they do get there, they're running around in the woods quite a bit. I guess the latter can't be helped, whether it's the wilderness or a city. They can't exactly sit in a room the whole time. But, for this novel, I want the story to take place in only one place. No traveling about. I have a pretty good idea what sort of setting I'll be using, too.

2.) No ancient relics

No devices of ancient origin with powers waiting to be revealed.

3.) No fated heroes or special ancestry

Everyone has a past, but in this story no one will have a past all that extraordinary or far-reaching. Sure, they may have heroic or villainous deeds in their background, but it will be their background and not some legacy passed down from generation to generation.

4.) No characters with dark, personal secrets or pasts

Not all main characters have to have dark secrets hidden away to be gradually revealed to the reader. Such secrets all too often have something to do with the current antagonist. I'm as guilty of this one as the next writer. It's a trope that works well, albeit readers can sometimes grow tired of it, right? In this next novel, no deep, dark secrets. It's a road I just don't want to go down on this one.

5.) Minimal or no magic

I lean more and more towards this anyway as my world-building moves away from sorcery and to a sort of pseudo-science. I'm finding it's much more interesting than trying to think up the next great magic system or leaning too heavily on one that's already been done to death.

6.) Do have a strong supporting cast of characters

Main characters should be strong, smart, and daring, but they shouldn't be the only ones with the brains and the brawn. In this novel, the main character is going to be average in some ways, but exceptional in others. But one of the first things he does as the story gets rolling is setup his support infrastructure. I mean, where would Special Agent Jethro Gibbs be without his team? (sorry, the wife's got NCIS on in the other room)

7.) Do have villains who are motivated by more than just greed

Greed is nice, but all too often it can become the sole motivating force behind a villain. This tends to lead to flat or boring villains that we've all seen too often.

8.) Do research pertinent topics thoroughly

I research, but only enough to make it sound like I have some idea what I'm talking about. I'd like to take that a step further by infusing some authenticity into my writing. I don't know how this one will go; I'm all for basing certain things on reality, but I write fantasy, so… If nothing else, I have certain topics in mind that I'll like to read up on, if only to give myself ideas.

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Writing Advice: Don't skip extra lines between paragraphs

I got a short story rejection back the other day. No big deal. It happens.

The rejection slip was of a form nature, though at the bottom was scrawled a small bit of advice:

Don't skip extra lines between paragraphs.

My first thought was: huh?

After a little investigation, however, I found this setting that was unchecked in Microsoft Word (it's obviously checked now):


Problem solved, and hopefully the next editor will be a little bit happier.

That story, by the way, is already back out to the next publisher.

Heinlein's Rules for Writing

Robert A. Heinlein was one of the "grand-daddy's" of science fiction. He lived from 1907 to 1988. In that time, he had a prolific writing career, with one of his most well-known works being Starship Troopers.

When someone like Heinlein gives writing advice, one should listen. While many others have called out these rules, I thought I'd list them here for my own benefit if nothing else. Here they are.

1.) You must write.

I'm reminded of similar advice given by Mur Lafferty of the I Should Be Writing podcast. Her first rule is "Butt in chair." It's as simple as that. Getting your butt in the chair is the first step to writing. Another way to look at it is that you must write if you want to be a writer.

2.) You must finish what you write.

If you don't, you're wasting time and effort. Sure, some writing is practice. The general rule on first novels is to shove it in a drawer and forget about it; most first novels are crap, so consider it practice and move on to the next one. However, if you never finish that first novel you'll never get to the second. It's not done until it's done, and you can't do anything with it until you've finished it.

3.) You must refrain from rewriting, except to editorial order.

This one is tough. I aspire to greatness. You probably do, too. My editing process involves several passes of the entire novel, then a chapter-by-chapter review. I hammer away at each and every chapter for as long as it takes. I risk exhaustion with this process, but it's what works for me. But at some point you have say, "I'm done", and resist all further temptations to re-write any more. If you think about it, a piece of writing is never really "done". There's always something to change or add or remove. But if you aspire to becoming a professional writer, then at some point you have to get your writing in front of someone who will pay you for it. That's not going to happen if you enter into a never ending rewrite cycle.

4.) You must put the work on the market.

You have to get your writing in front of someone who will pay you for it. Don't fear rejection. Embrace it and make yourself stronger from it. Or something like that. Bottom line: when you finish something, send it out.

5.) You must keep the work on the market until it is sold.

Once something is finished, send it out. If (or when) it comes back rejected, already have your next destination for it in mind. Only when all possible outlets have been exhausted should you consider stuffing it into a drawer or, if you're sure it's of high quality and representative of the kind of work you want people to read, put it on your web site or blog as a freebie.

Those are Heinlein's Rules of Writing. Robert J. Sawyer, author of Flash Forward and many other science fiction novels, adds a sixth rule to Heinlein's five:

6.) Start Working on Something Else

Once something is shipped, start working on the next story or novel. Not always easy, but it is essential to always have something in the pipeline. You might even find yourself juggling multiple, simultaneous projects. Some writers do this to keep from getting "stuck" when working on just a single project. The change in story or characters can really help keep the writing process flowing.

Stuff to Use Later

image I have a file that accompanies every one of my stories. It's called "stuff to use later.doc". This file contains sentences, paragraphs, snippets, possibly even entire chapters. Some of it is stuff that comes to mind before I've even started work on an outline. It might be a scene of dialog between two characters, or some information on setting. Then, once I've started writing or editing, I might toss into this file tidbits that are good, and that I like, but maybe don't quite fit into the story as it is right now.

The point of this file is simple: it gives me a place to throw things without throwing them away. I'm not a packrat, but when it comes to writing I don't delete anything unless I know with absolute certainty that it's crap. Even then I may hold onto it for a while longer, just in case.

Point in case: as I continue through a second edit of my current fantasy novel, I just came across a place where it hit me that a short scene I had previously chopped might fit quite nicely. I'm digging into my "stuff to use later" file now and will soon have it back in place.