Guilds & Other Organizations
Patrollers
They talked into the night of the man named Severan Ashtok, First of Patrollers, and of the compact he made with King Selus Braygin of Oslo: that any man who served Severan was exempt from the King's Call. These men, these patrollers, answered to no one but themselves. In return for such magnanimity, they were charged with a singular duty: protect the frontier at all costs.
The Halls are the homes and fortresses of the King's Patrol. Located at the fringes of civilization, it is the duty of the men and women of the Patrol to defend the Four Fiefdoms against any external threat. Because they have sworn an allegiance to the king and only the king, patrollers are not bound to the dukes and other assorted nobles of the Four Fiefdoms. But, because there has not been a king at Oslo for hundreds of years, many in the fiefdoms consider them a lawless lot. Though no one makes an issue of it since they often deal with goblin incursions and other threats.
Each Hall is ruled by a council of elders with a single elder, the Eldest of the Elders, having the greatest voice. From there, roles become military-like, with commanders overseeing the activities of patroller companies. Each company is made up of eight squadrons. A squadron consists of four squads of ten individuals each and is overseen by a squadron captain. Each squad is led by a squad leader, most often a sergeant or similar rank. Apart from this structure are the rovers, often lone individuals who scour the countryside hunting for any possible threat.
Alzion Hall
The Alzion Hall was destroyed long ago. Though it remains only as ruins, the Alzion King's Patrollers still call it home. Their symbol is an eagle with wings outstretched.
Merrow Hall
Merrow Hall is the largest and strongest of the patroller fortresses. It is the focal point of all King's Patrol activity. The falcon is their crest.
Simarron Hall
The Simarron Hall of the Wood deals with the greatest goblin threat as Greth and Mount Kroom are only a quick march away. Oweing to its history of producing wise leaders, the Simarron Hall uses an owl as its symbol.