A call for heroes. A forest in peril. A patroller forced to face his past.
Jerrick Bur was once a proud member of the King’s Patrollers, but those days are behind him—until a desperate plea from an old friend draws him back into a world of danger. The Simmaron Forest is in turmoil. The Hall of the Wood, a sanctuary for the King’s elite scouts, has fallen silent, and dark forces are stirring within the woods.
Haunted by a past he cannot escape, Jerrick must uncover what has befallen the Hall while navigating uneasy alliances with a cryptic sorcerer, a headstrong knight, and a bard whose songs whisper of the horrors yet to come. As shadows tighten their grip on the forest, Jerrick must confront not only the enemies lurking in the dark but also the ghosts of his own regrets.
But something far worse than goblins and outlaws prowls the depths of the Simmaron. Ancient whispers speak of a forgotten power, a curse long buried beneath the forest’s roots. If Jerrick and his companions fail, the darkness will consume the Hall and spread beyond the Simmaron, threatening everything he once swore to protect.
Perfect for fans of classic epic fantasy, rich world-building, and thrilling adventure, The Hall of the Wood delivers a gripping tale of courage, mystery, and the battle for redemption.
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Reader Praise
"I was pleasantly surprised by the depth of the character development." - Barnes & Noble reviewer
"The author has a unique storytelling ability." - Amazon reviewer
"Couldn't put it down!" - Amazon reviewer
"A fun read with interesting, relatable characters." - Amazon reviewer
"Rangers vs Goblins, Wizards vs Witches, what more do you need?" - Amazon reviewer
"Believable characters and a plot that moves along at a good pace." - Google Play reviewer
Sample Chapters
Maps

Characters
Aliah Starbough
Half-dryad. Daughter of Vadeya Dawnoak.
Ash
Jerrick’s (sometime) faithful canine companion.
Aurum
Kayra’s horse.
Billard
Mayor of Homewood.
Bostan the Quick
Company commander, King’s Patrol.
Delbin Kinkaed
Arch-druid.
Evar
Eldest of the Elders of the Simarron Hall of the Wood.
Graewol
A citizen of Homewood.
Gral
Goblin lord of Greth.
Harsey
Sergeant, King’s Patroller.
Holly
A bard. Kayra’s herald.
Holtz
Company commander, King’s Patrol.
Jasper
Retired trapper. Old friend of Jerrick’s.
Jay
Dwarven proprietor of Jay’s Tavern.
Jerrick Bur
Patroller of the Simarron Hall of the Wood.
Jezebel
An inhabitant of Homewood.
Kayra Weslin
Knight-Esquire of Kallendor and Daughter of the House of Weslin.
Murik Alon Rin'kres
An eslar sorcerer.
Nohr
Gaugath warrior in the service of Lord Gral.
Parthen
Priest of Sarrengrave.
Relk
Trapper.
S'nar
Evar’s owl.
Saress
A sitheri witch.
Sarrengrave
Immortal. Lord of Rot.
Skave
Haurek stalker in the service of Lord Gral.
Speck
A grekkel in the service of Saress.
Thomas Drake
Company commander, King’s Patrol.
Ushar
Undead eslar sorcerer.
Vadeya Dawnoak
Dryad. Mother of Aliah Starbough.
Zokore
Haurek captain.
Places
Cavern of the Well
An ancient place of power.
Crystal Falls
Waypoint along the Stoney Creek Trail.
Eagle's Nest
An ancient lookout post. One of the highest points in the Ugull Mountains.
Greth
Goblin mountain fortress. Ruled by Lord Gral.
Hall of the Wood
Home to the patrollers of the Simarron Woods. There are three Halls. The Simarron is the oldest of the three.
Homewood
Simarron town on the road to the Hall of the Wood.
Rell
Small town on the other side of the Ugulls.
Sollin-kel
Home of the Simarron dryads.
Simmaron Woods
An ancient wood. Home to humans, faeries, and others.
Stoney Creek
Creek that cuts through the Simarron Woods.
Tomb of Delbin Kinkaed
Arch-druid's tomb.
Ugull Mountains
Vast expanse of mountains where goblins dwell.
Vranna
One of the four fiefdoms. Its capital is Thesia to the west.