THE ASSASSIN'S CUNNING
Book Two of the Assassin Without a Name Series
About the Book
Some days it seems like everyone wants you dead.
The deadline for the Black Guardsmen to leave Alchester has come and gone, and now it’s up to the Assassin Without a Name to act on his threat. While he’s not above killing every last mercenary for the trouble they’ve caused him, he decides on a different course of action when Gwendolyn Goddard requests a meeting. In exchange for killing a rival, she offers to call off her Black Guard watchdogs. The catch? The mark is Atticus Drake, a trusted friend and ally.
Meanwhile, the Warders and Jakaree continue to pursue their dark agendas. For the Warders, frustration leads to more direct action against the Nameless Assassin and his continued interference. The Jakaree, however, recognizing the need for alliances, offer to make a temporary one in hopes of striking a blow against the Warders. Trusting a death priest is never a good idea, but with questions continuing to mount about the Warders, the Assassin Without a Name reluctantly agrees to join them.
Whatever their ultimate goals, the Jakaree and Warders remain in balance until a blood witch comes to town looking for revenge against Mathilda. While the witch has an agenda all her own, her presence threatens to turn the tide in the wrong direction for good.
Deception, intrigue, danger, infernal science run amuck, and half the city wanting him dead? It’s just another day in the life of the Assassin Without a Name.
"Scott Marlowe strikes gold again with the continuing adventures of the Nameless Assassin." - Goodreads reviewer
Most wines in the Assassin Without a Name series are fictitious, though many are based on characteristics found in the many wines of our world.
A dry, light, and smooth sherry with a slightly salty tang.
A sweet white with a fine bouquet and nutty flavor. A member of the shiraz family of wines. The best shiraz wines come from grapes grown in terraced vineyards.
A smooth red fortified with the perfect amount of brandy.
A dry red.
A deep red.
Wealthy merchant with connections.
Assassin Without a Name
Assassin with a penchant for fine wine.
Artificer, killed by the Assassin Without a Name.
Founding member of the Progressive Society.
Scamp, thieves’ guild “pick.”
Elizabeth (Liz) West
Chief Scientist and founding member of the Progressive Society.
Hesulton (Hesul) Branwick
Street lord, informer.
Witch, sometime ally of the Nameless Assassin.
Nameless Assassin’s sister.
Thief, beggar, informer.
Professor, Zara Crane's father.
Professor, Remy Crane's daughter.
Atticus Drake’s man.
Thjorn "Heavyhammer" Targalas
Anolgan, leader of the Thieves Guild.
Wealthy adventurer, Nameless Assassin alias.
Silent Thorns master assassin.
Black Guard corporal.
Black Guard captain.
Black Guard lieutenant.
Jakaree priest, second-in-command.
Jakaree head priest.
A cemetery where the dead have a knack for rising from the grave.
The capital city of Kallendor. At the direction of King Classus, Alchester has become the hub for Kallendor's airship adoption, including development and research as well as an evergrowing infrastructure for commerce by air.
A small Seacean vineyard located close to the western outlet of the Bay of Lochwell. Known for their exquisite sherry.
The Dusty Shelf*
Dover Heights bookstore specializing in rare and hard-to-find books. Proprietor is Claire Carter.
A district of shops, taverns, markets, and theaters.
A hole-in-the-wall grogshop buried beneath a dilapidated tenement.
The Land of the Horse Lords is a place of grassy plains, wooded glens, and meadows. Kallendorans are a proud people: strong, noble, and dignified. Though many make their way in life as farmers, merchants, shepherds, and cavalry soldiers, as a people they have cultivated superior skills and experience as horse breeders. The horse is central to their lives; more than a few profess to have learned to ride before learning to walk. Many see the advance of technology as a threat to their traditional way of life, though its adoption seems inevitable given their king's support for it. Kallendor is one of the four fiefdoms created after the fall of the high king five hundred years ago.
City of legend and myth, thought to preceded Alchester but destroyed long ago. Called Nyrax by goblin and ratfolk.
King's Airship Docks
Largest airship docks in the Four Fiefdoms, with twenty towers total, though ten are unused.
Located outside the city walls. All manner of livestock are slaughtered here before distribution to butchers inside the city.
Tavern with a pleasant atmosphere.
Lady Smither’s Bathhouse
The Lazy Minstrel
A shat hole-in-the-wall tavern run by a woman named Ophelia.
The Mulling Mule
A wineshop of dubious quality.
Mullin’s Pawn Shop
A pawn shop whose owner, Evelyn, isn't above delving into the black market when there's money to be made.
Part gaming hall, part grogshop, all cesspit. Owned by Ridlin.
Secret hangout for those who know about it. If you know, you know. If you don’t, you shouldn’t try to find it.
The seediest of boroughs in Alchester. Not a place for decent people or even indecent ones.
The Silver Harp*
A fine establishment that caters to nobles and wealthy merchants. Known for its elegant decor and exquisite cuisine.
Extensive series of tunnels beneath the temple district. Once, they were used as a place to bury the dead, earning the catacombs the name, "the realm of the dead."
* newly featured in The Assassin's Cunning