Trade & Currencies

Dwarven Thanes

Dwarven trade operates on principles fundamentally different from the surface kingdoms, reflecting both their deep cultural conservatism and the practical realities of their geographic isolation. Unlike the standardized exchange rates that facilitate commerce between the Four Fiefdoms, the Seven Thanes maintain a more traditional approach where each hall mints its own distinctive currency, elaborately decorated with symbols representing their particular specializations and cultural values. These coins serve not merely as mediums of exchange but as expressions of dwarven artistic mastery, with each piece crafted to the same exacting standards that characterize all dwarven work. The weight and purity of dwarven precious metals are universally respected, making their coins acceptable throughout the known world even when the specific denominations are unfamiliar to foreign merchants.

Inter-thane commerce relies heavily on established trade relationships that have developed over centuries, with each hall contributing goods that reflect their environmental advantages and cultural specializations. Akenraen-tor provides rare high-altitude minerals and weather prediction instruments, Berjendale supplies weapons and military equipment, Brokken-tor offers mechanical innovations and precision tools, Dwathenmoore contributes deep-earth metals and extreme-temperature alloys, Heidelheim provides preserved foods and cold-weather equipment, Merkinjel creates crystal products and luxury goods, while Rillock serves as the primary intermediary for surface trade. The restored tunnel connections between some halls have created secure trade corridors, though the dangerous mountain passes between distant thanes still require heavily guarded caravans and careful timing to avoid both natural hazards and goblin raids.

Surface trade has become increasingly important as the Seven Thanes adapt to the changing economic landscape of the Age of Advancement. While dwarven goods command premium prices due to their exceptional quality and unique properties, the thanes must also compete with increasingly sophisticated surface manufacturers and navigate the complex political relationships between kingdoms that may view dwarven military capabilities with suspicion. The rise of airship technology has created new opportunities for rapid transport of high-value dwarven goods, while also challenging traditional assumptions about the security that mountain isolation provides. Each thane has developed its own approach to surface commerce, from Rillock's active diplomatic engagement to Merkinjel's carefully controlled luxury trade, reflecting the broader tension between embracing profitable opportunities and maintaining the independence that has defined dwarven society for centuries.

Thane Gold Silver Copper
Akenraen-tor Skymark Windcoin Altus
Berjendale Ironguard Gatekeeper Wardpenny
Brokken-tor Gearcrown Clockwork Cogwheel
Dwathenmoore Deepmark Forgepiece Emberbit
Heidelheim Frostcrown Icicle Winterpenny
Merkinjel Crystalmark Shimmer Sparkle
Rillock Tradecrown Bordercoin Watchpenny

Note: Ancient coins from the early dwarven kingdoms occasionally surface from deep excavations and treasure-hunting, and are highly prized by collectors and scholars studying pre-Fall dwarven civilization.

The Four Fiefdoms

Trade forms the economic lifeblood that binds the Four Fiefdoms together despite their political divisions, creating dependencies that both enable cooperation and spark conflict. Each kingdom has developed specialized industries based on their geographical advantages and cultural strengths. Kallendor's mineral-rich territories provide the raw materials for their technological innovations, while their position near the Merrow Woods grants access to rare materials needed for advanced crafting. Anolga's hills yield metals and gems that are exported throughout the region, alongside their renowned weapons and the services of their skilled mercenaries. Seacea's control of crucial sea routes allows them to import exotic goods from distant lands, while their shipbuilding industry produces vessels sought after by merchants and naval forces across all four kingdoms. Vranna's fertile valleys generate agricultural surpluses that feed the other fiefdoms, supplemented by precision instruments and manufactured goods that reflect their culture's emphasis on skilled craftsmanship.

The monetary systems of the Four Fiefdoms reflect both their independence and their economic interdependence. Each kingdom maintains its own currency—Anolga mints gidas (gold), seltas (silver), and marks (copper); Kallendor produces crowns (gold), denars (silver), and florins (copper); Seacea issues guildas (gold), keenars (silver), and drams (copper); while Vranna strikes takras (gold), rulars (silver), and tolnats (copper)—yet standardized exchange rates and routine conversion in major trading centers facilitate commerce across political boundaries. The Kallendoran crown has emerged as something of a regional standard for large transactions, particularly those involving the revolutionary airship transport that has transformed trade throughout the region, while silver coins from all kingdoms remain widely accepted for smaller exchanges. An intriguing element of regional commerce is the continued circulation of ancient Darshavonian coins from the One Kingdom. Though no mint has produced for over five hundred years, the coins still appear regularly through the efforts of adventurers and treasure seekers. While collectors prize these rare remnants of the unified realm, most merchants simply weigh them for their precious metal content like any other coin. Banking houses, many based in Vranna, where precision and record-keeping are highly valued, provide essential financial services including credit, currency exchange, and secure storage for merchants who may travel for months between kingdoms. These institutions, along with the great merchant houses that maintain agents and warehouses across multiple fiefdoms, create commercial networks that often prove more durable than the political alliances between their governments.

The recent advent of Kallendor's airship routes has revolutionized inter-fiefdom trade by dramatically reducing travel times and opening new possibilities for transporting perishable goods. Fresh produce from Kallendorian farms can now reach Seacean ports within days rather than weeks, while Vrannan clockwork and precision instruments can be delivered to remote Anolgan fortresses without the traditional dangers of overland travel through goblin-infested territories. This technological advancement has intensified economic interdependence among the fiefdoms, as Kallendorian airship transport becomes essential for maintaining the flow of goods that each kingdom depends upon, yet it has also created new sources of tension as other kingdoms worry about their growing reliance on Kallendorian innovations and the strategic advantages this provides to the "Airship Monarch" King Classus IV.

Coin Type Anolga Kallendor Seacea Vranna
Gold Gida Crown Guilda Takra
Silver Selta Denar Keenar Rular
Copper Mark Florin Dram Tolnat

Note: Ancient Darshavonian coins from the One Kingdom occasionally surface through treasure hunters and adventurers, prized by collectors but typically valued by weight.

The Freelands

The Freelands' rejection of central authority extends naturally to their monetary system, creating a practical chaos that mirrors their political structure. While some of the larger settlements and more ambitious lordlings have attempted to mint their own coins—Drax-Korrum's infamous "blood coppers" bearing various skulls, High Holt's silver "fortress pieces" marked with crossed swords—no single currency has achieved widespread acceptance across the region. The result is a hodgepodge of local coinages, foreign currencies from the Four Fiefdoms, ancient Darshavonian pieces recovered from ruins, and metal fragments of indeterminate origin that reflect the Freelands' fundamental distrust of any authority grand enough to guarantee a currency's value.

Most trade in the Freelands operates on weight rather than face value, with merchants carrying small scales and testing acids as essential tools of commerce. A bag of mixed silver might contain Kallendoran denars, Seacean keenars, Vrannan rulars, Anolgan seltas, hacksilver pieces cut from larger coins or jewelry, and bars of raw metal whose origin no one questions too closely. This system suits Freelander philosophy perfectly—value is determined by immediate, tangible worth rather than the promises of distant kings whose faces adorn conventional coins. The approach has proven remarkably stable; while foreign merchants initially find the weight-based system cumbersome, they soon appreciate its honesty and the impossibility of currency manipulation by political authorities.

The Freelands' position between the Four Fiefdoms and the dangerous borderlands has made them essential intermediaries in several specialized trades that the more civilized kingdoms prefer to keep at arm's length. Rare materials recovered from goblin raids, exotic goods traded from krill merchants who trust Freelander independence, and archaeological treasures of questionable provenance all flow through Freelander markets. The region's currency chaos actually facilitates these gray-market exchanges—it's much easier to obscure the origin of wealth when payment comes in mixed metals rather than in traceable royal coinages. This economic niche, combined with their political neutrality, has made the Freelands surprisingly prosperous despite their rejection of the stable institutions that other regions depend upon for economic growth.

Krill Tribes

The krill approach to trade and currency reflects their deeply practical worldview and rejection of external economic systems that conflict with their cultural values. Unlike most civilized races, the krill do not mint their own currency, nor do they place any particular value on the accumulation of precious metals as a sign of prestige or success. When dealing with outside traders who insist on metal-based exchanges, the krill employ a hacksilver approach, using coins and metal items by weight rather than face value, often hacking off pieces as needed to match the perceived worth of the goods they seek. This pragmatic adaptation allows them to engage with metal-focused economies without adopting the underlying economic philosophies that drive such systems.

Internal trade between krill tribes operates on an entirely different principle, conducted exclusively through direct negotiation and the exchange of goods specific to each tribe's specializations and needs. Beyond essential staples for survival, each tribe has developed distinct preferences that reflect its territorial advantages and cultural focus. The Aidu value materials for their aerial engineering projects, the Dumon seek botanical specimens and alchemical components, while the Harii prefer items related to water purification and weather prediction. This specialized trade network reinforces the interdependence between tribes while respecting their fierce territorial independence, creating economic relationships that strengthen rather than compromise their cultural autonomy.

Perhaps most telling of krill economic philosophy is their absolute selectivity in trade relationships—if an outside party cannot provide goods that the krill actually want or need, the krill simply will not engage in trade at all. This uncompromising stance reflects their broader cultural values of self-sufficiency, practical wisdom, and resistance to external influence that might dilute their traditional way of life. The approach has proven highly effective in maintaining their independence while allowing beneficial exchanges with partners like the eslar of Panthora, who share their appreciation for knowledge-based rather than wealth-based trade relationships.

Panthora

Within Panthora itself, the eslar have developed a sophisticated internal trade network that reflects their technocratic values and emphasis on merit-based exchange. Unlike the precious metal accumulation that drives many economies, internal Panthoran commerce operates primarily on knowledge-based transactions and specialized craft exchanges between their various cities and guilds. Isia, the magnificent capital, serves as the central hub where the Council of Artificers, Council of Natural Philosophers, and other specialized governing bodies coordinate the distribution of resources and innovations throughout the kingdom. The flow of goods between Isia and other major Panthoran cities like Peldin Ive and Amon Ive exemplifies this unique approach, with regional research complexes and guild workshops maintaining carefully managed supply chains that prioritize the advancement of collective knowledge over individual profit. Master craftsmen share rare materials and techniques through formal guild networks that ensure the highest quality innovations reach all corners of Panthoran society, while Navarre—the fortress-city of the dead populated by mindless undead—remains isolated as a grim reminder of the Necromancer Wars, supplied only by heavily protected caravans delivering basic necessities to the few living Guardians of the Dead who maintain their vigil there.

Panthora's external trade relationships demonstrate the eslar's characteristic caution and selectivity, employing their distinctive three-tier currency system of talens (gold), pretas (silver), and dragmas (copper) in carefully controlled exchanges with foreign partners. The eslar maintain their most successful trading relationships with the krill tribes of the Merrow Woods, where both races share an appreciation for knowledge-based rather than wealth-based trade philosophy—the eslar exchange advanced tools and architectural principles for krill precision-balanced weapons and unique textiles, creating a mutually beneficial partnership that respects both cultures' independence. Their trade with the dwarves of Akenraen-Tor provides access to rare metals and masterwork items in exchange for eslar alchemical innovations and precision instruments, while carefully managed relationships with select regions of the Freelands allow for the controlled exchange of Panthoran crafted goods for resources unavailable within their borders. However, Panthoran trade regulations impose strict ethical guidelines that prevent the uncontrolled spread of their technological advantages, with the Council of External Relations conducting thorough assessments of potential trading partners to ensure they will respect eslar craftsmanship and cultural values.

The eslar approach to currency exchange reveals their pragmatic adaptation to external economic systems while maintaining internal autonomy. While Panthoran merchants accept foreign currencies and conduct exchanges at standardized rates, they carefully control the flow of their own talens, pretas, and dragmas to prevent economic dependency or currency manipulation by foreign powers. This selective engagement has proven particularly valuable in their relationships with scholarly institutions and craft guilds throughout the Freelands and dwarven territories, where knowledge exchange occurs alongside traditional commerce while maintaining strict controls over sensitive information. The eslar's absolute selectivity in trade relationships—if external parties cannot provide goods or knowledge that genuinely benefit Panthoran society, the eslar simply will not engage—reflects their broader cultural values of ethical responsibility and sustainable resource management that have defined their civilization since the traumatic lessons of the Necromancer Wars shaped their understanding that unchecked ambition leads only to destruction.

Coin Type Panthora
Gold Talen
Silver Preta
Copper Dragma

Note: The eslar of Panthora engage in selective trade with human merchants, carefully controlling the exchange of their currency for foreign goods.

Sitheri Tribes

The Sitheri economy operates on a fundamentally different model from surface civilizations, built entirely around barter systems that reflect their predatory nature and the harsh realities of swampland survival. Unlike the coin-based economies of the Four Fiefdoms or the technological exchanges of Panthora, the ten broods measure wealth in practical resources, specialized services, and the raw materials necessary for their unique cultural practices. Metal coins hold little value in Death's Head Swamp, where the constant moisture corrodes precious metals and the Sitheri view such tokens as meaningless abstractions that cannot heal wounds, craft weapons, or enhance their formidable abilities.

Trade between the broods typically involves the exchange of specialized goods and services that reflect each tribe's particular expertise. The Apis-aba Poison Speakers might trade rare toxins and assassination services for the enhanced warriors produced by Tul-anon flesh-shapers, while the Cutho-ka Stone Serpents exchange fortress construction and defensive installations for weather protection services from the Sish-pon Storm Callers. Raw materials command high value in these transactions—rare minerals from deep excavations, exotic creatures for breeding programs, preserved remains for bone-crafting, and captured surface technologies that can be adapted to Sitheri needs. Territory rights, tribute obligations, and military support agreements often form the backbone of major transactions, creating complex webs of interdependence that can shift rapidly based on changing political circumstances and territorial disputes.

External trade with surface dwellers follows similar barter principles but requires careful intermediaries to avoid revealing Sitheri involvement in many transactions. Human criminals and mercenaries often serve as go-betweens, trading weapons, information, or specialized services for rare materials and technologies that cannot be produced within the swamp. The Sitheri particularly value surface-made tools that resist swampland corrosion, magical components that enhance their natural abilities, and captives with specific skills or knowledge that can benefit their ongoing research and development projects. This external commerce remains limited and secretive, as the broods prefer to maintain their independence and avoid the economic entanglements that might compromise their territorial integrity or cultural autonomy.

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