Scott Marlowe | Zarg
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Zarg

ZARG

Overview

Deep within the Alzion Mountains, among the sprawling warrens of Gugal, Zarg learned the ways of the stalker under the harsh tutelage of goblin rangers. Unlike many of his kin, who relished chaos and discord, Zarg displayed an unusual temperament of measured calm and thoughtfulness. These traits, rare among goblins, earned him both respect and suspicion within the hierarchical society of his goblin lord’s domain.

As a stalker, Zarg mastered the bow and the art of tracking. His natural patience served him well during long hunts through treacherous mountain passes and dense forests. While other goblin stalkers rushed to their quarry, Zarg waited for the perfect moment, his arrows finding their mark with deadly precision. His methodical approach brought success where others failed, yet the constant political maneuvering and backstabbing among the goblin lords left him feeling cold and bored.

The turning point came during a vicious power struggle between rival goblin lords. Rather than choose sides in another pointless conflict, Zarg gathered his belongings—including his prized lute, won in a game of chance from a traveling merchant—and ventured into the wider world. His experience as a stalker had already familiarized him with the Freelands’ geography and its key players, making his transition from a servant of a goblin lord to an independent mercenary smoother than expected.

Despite the widespread prejudice against goblins, Zarg’s exceptional skills as a tracker and archer spoke louder than his heritage. His unflappable demeanor in crises earned him the moniker “the Steady.” Whether facing down bandits or tracking dangerous beasts, Zarg maintained his composure, often humming to himself while others panicked.

Music became his passion during long nights around campfires. The lute, initially just a curiosity, grew into an obsession. Zarg practiced relentlessly, eventually mastering the instrument with the same patience he applied to archery. His singing, however, remained true to his goblin nature—rough, grating, and at odds with his skillful lute playing. Yet Zarg remains blissfully unaware of his vocal shortcomings, convinced that his voice enchants all who hear it.

His reputation for reliability and skill eventually caught the attention of Captain Madilyn Oakthorn of the Mavens. Under her leadership, Zarg found a place where his abilities were genuinely appreciated, and his quirks—including his enthusiastic but tone-deaf serenades—became endearing rather than alienating. The Mavens learned to appreciate his steady presence while developing creative excuses to avoid his impromptu concerts.

Despite his vocal shortcomings, Zarg’s presence brings stability to the Mavens. His tracking skills prove invaluable on missions, while his unshakeable calm helps steady newer members during their first battles. He takes pride in mentoring young rangers and teaching them the patient ways of the stalker, though, mercifully, singing lessons are never a part of his instruction.

Over the years, Zarg has built a reputation that transcends his goblin heritage. His arrows fly true, his tracking never fails, and his composure never wavers. Even those who initially dismiss him for his race soon learn to respect his abilities and appreciate his steady nature. Though they might duck into the nearest tent when he clears his throat for a song, none can deny that Zarg the Steady has earned his place among the Mavens through skill, dedication, and an unwavering belief in his questionable musical talents.

Appearance

Zarg is a haurek goblin, standing a full seven feet tall with a lean, rangy build that sets him apart from the broad, heavy-muscled physique typical of his subspecies. His skin is dry and parchment-colored, and dark, bristly hair covers his chest, arms, and legs. His face carries the humorless cast common to haureks, dominated by beady green eyes and a mouth marked by protruding fangs set among jagged, yellowed teeth. His lips and tongue are dark, nearly black. Thick claws extend from his fingers and toes, equally suited to scaling rock faces and gripping the haft of his battle axe.

He is rarely seen without a bow and quiver slung over one shoulder and a shield over the other, his axe close at hand. When not on contract, his prized lute takes the place of the shield—an instrument he treats with more care than he has ever shown a weapon.

Personality & Demeanor

Zarg is an anomaly among goblins. Where haureks tend toward aggression and blunt dominance, he radiates a measured, almost contemplative calm that unsettles those who expect savagery and disarms those who don’t. He speaks little and rarely raises his voice, preferring to let his actions make his case. In a fight, he is methodical rather than ferocious, content to wait out an opponent the way he once waited out prey in the mountain passes above Gugal. Off the battlefield, he is affable in his own quiet way, quick to offer a nod of encouragement to a nervous recruit and quicker still to produce his lute at the slightest lull in conversation. His one blind spot is his singing. Zarg genuinely believes his voice is a gift, and no amount of wincing, excuse-making, or tactical retreat by his companions has shaken that conviction.

Notable Relationships

The most important figure in Zarg’s life since leaving Gugal is Captain Madilyn Oakthorn, whose willingness to judge him by his skill rather than his blood earned a loyalty he has never wavered from. Within the Mavens, he serves alongside a close-knit circle that includes the towering Magnus, known as the Anvil, and the sharpshooter Sable, with whom he shares the front line on ranging and scouting duty. He has also forged an unlikely rapport with Aden, whose good humor and willingness to endure—or at least tolerate—Zarg’s musical ambitions have made the two natural companions on long marches.

Role & Affiliations

Zarg serves as a ranger and stalker within the Mavens, the mercenary company led by Captain Madilyn Oakthorn. His primary duties center on scouting, tracking, and ranged combat, though he is more than capable in close quarters with his battle axe. A former stalker out of Gugal in the Alzion Mountains, he brings a depth of wilderness experience that few surface-born patrollers can match, and he has taken it upon himself to mentor newer members of the company in the patient, disciplined methods of the goblin stalker tradition.

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