Scott Marlowe | The Steel Islands
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The Steel Islands

The Steel Islands are a chain of volcanic isles rising from treacherous waters far from the shores of the Four Fiefdoms, their jagged rock formations cutting the horizon like the teeth of some ancient leviathan. Shrouded in frequent storms and surrounded by currents that have claimed more ships than anyone has bothered to count, the islands exist at the edge of the known world — a place where the laws of civilized nations hold no authority and the only power that matters is the kind you can take and hold by force. To the people of the Four Fiefdoms, the Steel Islands are a name spoken in hushed tones, associated with piracy, dark magic, and the kind of men and women who have made themselves unwelcome everywhere else.

The islands' origins are volcanic, and the land itself reflects that violent birth. Rocky shores give way to cliffs of dark stone, and the interior terrain ranges from barren ridgelines to hidden coves where sheltered waters provide anchorage for those who know where to look. The volcanic caves that honeycomb the larger islands have served many purposes across the centuries — as shelters, as smugglers' warehouses, and, in the deepest and most secret places, as laboratories for those who practice arts the wider world has forbidden. The soil is poor and the growing seasons are short, which means the islands have never sustained large populations through agriculture alone. What the Steel Islands lack in arable land, they compensate for in strategic position — sitting astride sea routes that connect distant coastlines, they have always attracted those who profit from the movement of goods, people, and secrets across open water.

In the chaotic centuries following the Fall of the Old Gods and the collapse of the Kingdom of Darshavon, the Steel Islands became a refuge for outcasts of every description. Pirates established bases in the hidden coves. Smugglers mapped the treacherous channels and turned their knowledge into profit. Mercenaries who had outlived their welcome on the mainland found new employers among the islands' growing population of criminals and opportunists. Most significantly, a group of exiled court mages known as the Circle of Whispers — driven from the emerging Four Fiefdoms during the purges that followed the old kingdom's fall — fled to the islands and established what would become the Sorcerer's League. Hidden within the volcanic caves, they built their Crimson Laboratories and began the dark work of perfecting the soul-harvesting techniques they had first developed in service to the old royal court. Their presence, though largely unknown to the islands' general population, has shaped the Steel Islands' character ever since.

Today, the Sorcerer's League operates as the true power behind the Steel Islands, a shadowy confederation of roughly two hundred members scattered across multiple hidden facilities. Their influence extends far beyond their laboratories — they install and maintain the governors who nominally rule the islands' settlements, they fund and direct the hunter networks that operate throughout the Four Fiefdoms, and they ensure that the islands' reputation for lawlessness serves as both camouflage and deterrent, keeping legitimate authorities at a comfortable distance. The pirates, smugglers, and mercenaries who conduct their business on the islands' surface know little or nothing of the League's presence, which is precisely how the League prefers it.

The Steel Islands' settlements — Hollow Bay chief among them — have developed their own rough culture, defined by commerce conducted without regulation, disputes settled by blade or coin, and a fierce independence that views any form of external authority as an offense against the natural order. Coinage from the Four Fiefdoms, Panthora, and the Southland circulates freely, and the islands' taverns and trading posts serve as neutral ground where information, contracts, and contraband change hands with equal ease. The local whiskey, distilled from whatever grains the rocky soil will yield, has earned a reputation that extends well beyond the islands themselves — smooth going down, brutal on the way out, and as honest as anything else the Steel Islands have to offer.

For all their notoriety, the Steel Islands remain one of the great unknowns of the World of Uhl. Few maps chart them with any accuracy. Fewer still record what lies beneath their volcanic surface. The islands endure as they always have — remote, dangerous, and indifferent to the judgments of a world that finds it easier to pretend they don't exist than to confront what thrives in the shadows of their jagged shores.

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