CASSIAN

Overview
Swordsman. Treasure hunter. Youngest of his company, and always the loudest voice at its table.
Cassian was born the fourth son of a landed family in the farm country of Vranna, a house whose name still opened doors its fields could no longer pay for. Three generations of borrowing from Vranna’s banking houses whittled the estate down one parcel at a time, and Cassian grew up watching the bank’s clerks ride out each autumn to count what remained. The eldest son would inherit the hall and every debt against it. For the younger boys, his father could afford one thing: a retired sergeant-at-arms who taught the sword in exchange for room and board. Cassian took to the blade faster than any of his brothers and made certain each of them knew it.
At seventeen, he left home in the night with his grandfather’s sword, lifted from its pegs above the hall’s cold hearth. His father called it theft. Cassian called it the one inheritance he would ever see. He has gone by Cassian alone ever since, and he means to make it worth more than the name he left behind.
Two years hiring out as a caravan guard carried him the length of the Four Fiefdoms and over the southern border, into country where no one knew his father’s name and the local legends were someone else’s to fear. The work taught him the difference between a practice yard and a fight where the other man wants him dead. On those roads he fell in with Marella, an archer, and Daegra, a hillman with a warhammer and no plans to die poor. Lista, a bard, joined them later. Together the four have cleared goblins from a flooded mine, run down a bandit crew on the trade roads, and turned a profit on most of what they touched.
Appearance
Cassian is nineteen and works hard to look older. He stands tall and rangy, long in the arm and not yet filled out through the chest, with the lean build of someone who eats well between jobs and poorly during them. Dark hair falls past his collar, tied back with a leather cord that never survives a fight. He keeps a razor for a beard that refuses to come in. His eyes are grey and quick, always measuring the room, the exits, and the purses. A thin white scar splits his left eyebrow. He has told at least four stories about how he earned it. The truth involves a hayloft and a nine-year-old boy certain he could fly.
He spends coin on looking like a man with coin. His cloak is good Vrannan wool fastened with a silver clasp, and his doublet, dyed a deep blue, outshines the patched shirts beneath it. Over the doublet he wears a leather brigandine riveted with steel plates, bought secondhand and still carrying another man’s dents. He polishes his boots long before he thinks to mend them.
The sword is the finest thing he owns. A hand-and-a-half blade, long enough for a two-handed grip, it hangs at his left hip in a scabbard he has replaced twice. His grandfather’s hands and his own have darkened the leather grip. The pommel once bore his family’s device. He filed it smooth the week he left home.
Abilities & Expertise
The old sergeant drilled Cassian in the formal art: guards, stances, footwork, and a clean draw. He clears his blade from the scabbard and settles into a two-handed guard in a single motion, and on a practice ground he is a pleasure to watch. The caravan roads taught him the rest—the knee, the pommel, the handful of mud, and every other trick no sergeant puts in a lesson. He strikes fast and commits fully, trusting the first exchange to decide the fight. Nobody ever taught him how to retreat, and he does it badly.
Beyond the blade, his talents run to people. He can talk a tavern keeper into credit, a merchant into an advance on a job not yet done, and a tired company into one more mile. He knows what a thing is worth and what someone will pay for it, and he knows those numbers are rarely the same.
He has no magical gift and little patience for those who do. What he knows of curses, fallen kingdoms, and whatever waits in deep places, he learns secondhand, and most of it from Lista.
Personality & Demeanor
Cassian laughs first. He laughs at warnings, at old men’s stories, and at the notion that anything waiting in the dark could be worse than what he has already walked through. The laughter is part nerve and part habit, a younger son’s defense in a house where his father noticed the loudest boy at the table and no one else.
His hunger for gold runs deeper than want. He grew up under the bank’s ledger, watching clerks tally what his family had lost. To Cassian, a fortune means proof more than comfort. Proof he was worth more than a fourth son’s portion. Proof his father bet on the wrong boy. He wants glory with it: songs sung in taverns he has never visited, his name spoken by strangers. The two wants feed each other, and neither has ever told him no.
He is not cruel. He is careless, and the difference matters less than he believes. Cassian has a gift for spending other people’s courage alongside his own, and he has not yet had to count the cost. Under real pressure, the bravado thins fast, and what shows through is a young man some years from finished. His voice cracks when he is afraid. He holds his ground anyway.
Notable Relationships
Marella, the steadiest head in the company, most often tells Cassian to lower his voice. A few years his elder, she treats him with the worn patience of an older sister, and he resents it about as much as he relies on it.
Daegra shares Cassian’s place at the front of every fight and his appetite for the payout at the end of it. The two trade insults the way other men trade coin. Neither has ever let the other stand alone.
Lista keeps the company’s histories. She reads old texts, remembers every tale she hears, and knows which songs carry truth beneath the melody. Cassian leans on her learning whenever a job calls for more than a blade, and more than once he has asked her to write the song that will make his name. She has not written it yet.
His family remains in Vranna. He has not written to them since the night he left.
Role & Affiliations
Cassian serves as sword arm and self-appointed voice of a small company of treasure hunters: himself, Marella, Daegra, and Lista. No one elected him leader, and no one in the company would call him one. Still, he chooses most of their jobs, and the others tend to follow wherever his appetite points. Between contracts, the four keep a table at the Stabbing Sword, a tavern where the talk runs to lost hoards and cursed places. Cassian has spent more than one evening there buying rounds against a fortune he has yet to find.