Scott Marlowe | Wilderwood
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Wilderwood

WILDERWOOD

Wilderwood

Wilderwood covers a broad stretch of the principality that lies south of the Four Fiefdoms, between the Alzion Mountains to the east and the Bane Sea to the west. Its eastern edge climbs into the foothills, where woodcutters’ villages cling to the last clear ground and hill clans graze their flocks on the slopes above. Its western reaches thin toward the coast roads. No map made in the last three hundred years shows what lies at its center, and few people who have seen it return to draw one.

The forest was not always cursed. Folk once called it the Verdant Crown, and by every account it deserved the name. Its trees bore golden leaves in every season, and flowers bloomed on its floor that never wilted. A coven of witches dwelled at its heart as guardians of the natural order, and they kept a vault there filled with gold, jewels, and relics of power from an age when magic ran through the world like water through a stream. Kings came to the forest to ask the witches’ counsel. The witches rarely gave it.

The Verdant Crown fell from within. One of its own, a witch the histories call Morwenna the Ambitious, coveted the vault and the power it held. When her sisters refused her, she struck a bargain with something old and hungry sleeping beneath the roots, a thing the few surviving texts name the Devourer, the Root-Dweller, and the Thing That Waits Below. It consumed her first and turned on the rest. The dying witches wove a last enchantment that bound the creature to the forest itself, and the forest paid the price. Every tree, root, and blade of grass took the curse into itself. The golden leaves blackened and fell. The flowers withered to ash. The spirits of the slain witches, and of every living thing caught in the curse’s spread, stayed bound to the wood, unable to rest or leave.

Lord Caelmir the Resplendent, whose kingdom then held these lands, set wardens along the forest’s edge, forbade his people to enter, and struck it from his maps. His subjects named it Wilderwood. The goblins raiding down from the Alzions gave its cursed heart a name of their own, the Hollow, and would not cross it. Within a generation, Caelmir’s twin brother and his own court betrayed him and cast him into the forest he had sealed. What the Hollow made of him still walks there, and the border folk call it the Witch-King.

Wilderwood today is a place of wrongness. Its oaks grow bent and gnarled, as if frozen mid-writhe in some long agony, and their bark peels away in strips to reveal wood that glows with a faint, sickly light. Fog creeps along the ground with a will of its own. The air tastes thick and sweet, like fruit left too long to rot, and the silence runs so deep that a single nightbird’s wings can startle a grown man. Shades of the dead drift among the trees, and ghouls hunt deeper in. Time bends inside the forest. Travelers who wander too far have emerged to find weeks passed in what felt like days, and some have emerged decades later. Most never emerge at all.

The forest’s boundary is as sharp as a line drawn in ink. On one side stands ordinary woodland under a clean sky; on the other, the twisted trees begin all at once, and the fog stops short as if it has struck a wall. Whatever dwells inside, the dead included, cannot follow the living across it. The villages along the boundary live by rules older than anyone can remember: never answer a voice from the trees, never follow a light into the fog, never burn wood that glows. The principality still keeps wardens along the edge. They no longer try to keep anyone out.

They could not if they tried. Tales of the witches’ vault have drawn treasure hunters to Wilderwood for three centuries, and they draw them still. Taverns across the principality trade stories of lost hoards and cursed gold, and every season some new company decides the stories are exaggerated. The forest has never lacked for visitors. The shades that gather in its fog are proof of how few ever leave, and the border villages say Wilderwood remembers every one of them. They say, too, that the Hollow always collects its due.

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